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In page Shadow of the Colossus:

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In the August 2019 interview Fumito Ueda mentioned that through the production of Shadow of the Colossus, he started having doubts about simply “feeling good by beating monsters”. Instead, he started thinking if there were any other choices for different kinds of expression, then ended up with such settings and rules as a result. As a side note he mentioned that when he first showed his staff the sequence of sad-sounding music being played after defeating a colossus in Shadow of the Colossus, they thought it was a bug and laughed because they were so used to games that would play a fanfare after defeating a monster.[13]