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In page Tony Hawk's Pro Skater (video game):

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The collection of videotapes was directly inspired by the collection of stars in Super Mario 64. In designing the objectives, the team would gather at a table, draw a level and then ask what could be done within said level, upon which the team members would provide ideas. Rejected concepts arising from these sessions include levels taking place on a highway and a jetty, and a scenario in which the player would lose a wheel and have to skate on three wheels.[2] Manuals were intended to be implemented into the game, but were omitted due to time constraints; manuals would subsequently be included in Tony Hawk's Pro Skater 2.[3]